在FairyGUI中如何创建帧动画文件呢?

 

导出资源,代码控制播放倍率

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
 /*
  * Author:W
  * 帧动画播放控制
  */
public class GMovieClipTest : MonoBehaviour {

	private GComponent root;

	private GMovieClip movieClip;
	void Awake()
	{
		UIPackage.AddPackage("UI/Basics");
		
	}

	// Use this for initialization
	void Start () {
		root = this.GetComponent<UIPanel>().ui;

		movieClip = root.GetChild("n19").asMovieClip;

		//正常播放:1 暂停 0  加快播放 >1  缓慢播放 <1
		movieClip.timeScale = 2f;
		
	}
	
	// Update is called once per frame
	void Update () {

		//播放暂停控制
		if (Input.GetKeyDown(KeyCode.A))
		{
			if (movieClip.timeScale == 0)
			{
				movieClip.timeScale = 1f;
			}
			else
			{
				movieClip.timeScale = 0f;
			}
			
		}
	}
}

运行结果如下图

 

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